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All Metaregional scenarios available to the Sheldomar Valley metaregion.

Read the procedure for Ordering Regional and Meta-regional Scenarios

Year 4 - 594 CY

  • SHE4-01 Red Rendezvous by Kevin Horgan and Sean Smith
    Tragedy strikes a noble Merchant House in Gradsul where there’s nothing more deadly than family scorned. Who will be the last Suel standing of Undarian House? A Living Greyhawk Sheldomar Valley Metaregional for APLs 6-14, and Part Two of the Union of the Suel series (Part One was SHE3-04 Sterich Burning).

  • SHE4-02 Check the Fine Print by Chad Clary and Marc Yudson
    Mysterious things happened in Hochoch during the Brenin's last absence. Perhaps dark things will stir now that the Court of the Grand Duchy is quiet once more. A Two Rounds Living Greyhawk Sheldomar Valley Metaregional for APLs 8-16.

  • SHE4-03 Breaking Point by Steve Enzor and Will Dover.
    The hallmark of a true hero is what happens when the going gets tough. With lives at stake and no one else to do the job, will you press on to the bitter end, or will you reach your breaking point? A Sheldomar Valley Metaregional adventure for APLs 6-18. August 7, 2004.

  • SHE4-04 Fundamentals of Dweomercraft by Paul Duggan.
    Bizarre thefts in Bissel, a foray into the Suss Forest , or a learned lecture in Gradsul? The choices of the adventuring life have never seemed more varied. Whatever your interest you should find what you seek. A Sheldomar Valley Metaregional adventure for APLs 8-14, and Part 1 of the Mysteries of the Suss series. Sept. 1, 2004.

  • SHE4-05 Advanced Dweomercraft by Paul Duggan.
    A Sheldomar Valley Metaregional adventure for APLs 8-14, and Part 2 of the Mysteries of the Suss series. Oct. 15, 2004.

  • SHE4-06 Dark Clouds Over Istivin by Steve Pearce.
    The skies grow dark over Sterich. A huge dark cloud castle has come to sit above Istivin. Like a malignant stain upon the sky, it hovers high above the capital. There is panic in the streets and the militia mobilized but all they can do is watch and wait. Lords Errant are summoned and the general call-to-arms goes out for only the very bravest to fly to Istivin. The giants have returned to Sterich. A Sheldomar Valley Metaregional adventure for APLs 6 to 18. Part one of the Dark Clouds series. Nov. 10, 2004.

  • SHE4-07 A Matter of Trust by Steven Conforti.
    The beneficiary of your collection of rare tomes and documents has contacted you again. It is a matter of life and death for the Valley, but first it's a matter of trust between you and your mysterious employer. Are you willing to find out her intentions? A Sheldomar Valley Metaregional adventure for APLs 6-16 and Stanza Two in the Idyll of Tysiln. Dec. 3, 2004
    . (Stanza One was SHE3-01 Have Tome - Will Travel)

Year 3 - 593 CY

  • SHE3-01 Have Tome - Will Travel by Steven Conforti
    An easy job, they said. Take some short jaunts through the Sheldomar Valley and pick up some rare arcane and historical tomes and documents. What could be easier? A Sheldomar Valley meta-regional adventure for APLs 6-14 and Stanza One in the Idyll of Tysiln.

  • SHE3-02 Good Things Come In Small Packages by Michael Schleigh
    If getting there was half the fun, then what does the second half of the journey have in store? Prepare to enter the realm of Sheldomar politics and find the answer to the question of “what’s in the box?” A role-playing intensive Sheldomar Valley Metaregional adventure for APLs 6-14 and Part Two of Don’t Shoot the Messenger (Part One was KEO2-07 Getting There is Half the Fun).

  • SHE3-03 Shades Of Grey by Christopher Day and Daniel Kassiday
    A trail of brutally mauled bodies leads to dark secrets of Geoff’s past. Bodies of humans, elves, gnomes, and even orcs have been found. Legends say an unnatural hound has peacefully haunted the Stark Mounds for over a hundred years. Why has it turned to destruction now? Portents indicate that Ur-Flan magic has been unleashed somewhere in the Stark Mounds. Is the answer a doom from the past, the key to salvation, or both? A Sheldomar Valley Metaregional adventure for APLs 6 to 12.

  • SHE3-04 Sterich Burning by Kevin Hogan
    An adventurer’s tale of woe, a plume of smoke, and whispers of the Invoked Devastation. Could an organization of evil be at work in the heart of the Sheldomar Valley ? A group of adventurers must brave more than just some hot air to know for sure. A Sheldomar Valley metaregional adventure for APLs 6-12, and Part One of the Union of the Suel series.

  • SHE3-05 Righting the Wrongs by Christopher Reed
    Will you help a reformed man despite the fact that he once committed numerous horrific crimes? A Sheldomar Valley meta-regional adventure for APLs 6-12, and Part One of the Wronged Series.

  • SHE3-06 Seeking the Wronged by Christopher Reed
    A young dwarven lady has gone missing and her grandfather, a retired Ulekian Royal Navy commodore, seeks your help in finding her. A Sheldomar Valley meta-regional adventure for APLs 6-12, and Part Two of the Wronged Series.

  • SHE3-07 The Wrong Corrected by Christopher Reed
    With the Slavers’ operations uncovered in the Ulekian town of Greutam, numerous folks have been freed and a few Slavers captured. Now you are asked to catch the local ringleader to bring an end to all the disappearances in the area. A Sheldomar Valley meta-regional adventure for APLs 6-12, and Part Three of the Wronged Series.

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